This is the take off sequence that i have developed in after affects, I used shape layers to produce each component in the scene, I added drop shadow to every component in scene other that the background and the windows on the building. This gave the scene more depth without detracting away from the motion graphic stylisation.
The rocket in the scene differs from how I originally was going to design it, with this design I think it is more simple and in keeping with motion graphic stylisation.
I also added a small flame to the bottom of the rocket which I made grow and shrink with a flutter using key framing, adjusting the position and scale of a crimson eclipse.
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