Saturday, 27 February 2016

Environmental Story Telling - Interior Space - Abandoned Warehouse Drawings - Visual Language



 These are the series of images that I drew up using reference photographs that I had taken at the location. The first image i rendered in continuous line to try capture the destressed lines in the actuall environment e.g falling plaster boards, leftover cardboard boxes, and buckled metal shutters. I think in this image i have documented well - without the use of light and tone - the effect that time has had on this location.
 In this image I was documenting the old technology that was left behind in the building such as an old 'box' television. The television had graffiti on its screen and I saw this another part of the story to this location as this i feel was another aspect of time taking its tole on this place. I decided to render the image in charcoal to mimic the grubby condition of the television and its surroundings.

In this image I was looking up at at a part glass section of the ceiling/roofing and noticed that this view would cinematically make for an interesting composition, and again would tell the story of this place very well. I felt that using fine liner to document this image would accurately represent the cracks in the panes of glass and the lack of tone in the image would best represent the light coming in from the window. I tried to think cinematically when producing this image, how looking up through a skylight may look through a camera - you would have some element of glare from the sunlight coming directly into the lens of the camera, and this is what I tried to replicate in this image.



In this image I was trying to replicate the light and tone that I encountered whilst walking down a dark corridor in the building that had doors to the side where light was streaming into the dark corridor, it made for a very atmospheric composition. I also tried to focus more on the light and tone aspect of environmental storytelling in this image because there wasn't much detail to capture in this corridor and so I had the opportunity to do so.


For this composition i chose to focus on the old industrial sewing machine as a focal point for the image, thinking cinematically cropping the image and putting more emphasis on the foreground than the background but still picking out certain details in the background that are part of the story, i.e they should still be taken into account.

Tuesday, 23 February 2016

Environmental Story Telling - Interior Space - Abandoned Warehouse - Visual Language




I chose to use this location as one to draw from as I feel these spaces that have fallen in to disuse and disrepair have a certain atmosphere to them, they can sometimes feel nostalgic or like a time capsule, like time has stood still.











 I also chose this location for the lighting aspect and an opportunity to explore drawing dimly lit spaces so that I might learn something new in my own drawing practice about light and shade.





Environmental Story Telling - Casino, Research Through Similarity - Visual Language




I have noticed some similarity's between the setting in the series 'Breaking Bad' and the setting that one of my chosen locations ' Napoleon's Casino'.


The similarities in this are the dull hazy hues in the colours that saturate the environment, I make a point of highlighting these similarities as the image of the set in 'Breaking Bad' and the images that i have taken of my location and its surroundings share similar stories that can be interpreted visually.

A storyline may follow this idea of sleaziness on the outskirts of a city, due to lack of attention/unpopularity and slow business resulting in areas becoming run down, businesses becoming relatively cheap to own and use for unjust purposes by unscrupulous people.

These are however only assumptions and suggestions that I receive when I read these scenes.



 It seems on the outskirts of a city, whereby regeneration has been attempted that there is an uneven hodgepodge of industrial sites, offices, apartments, restaurants and run down businesses.








I may choose to revisit this location and capture this restaurant as a second location so that my drawings follow a theme, this will give me chance to explore deeply a certain aesthetic that I may want to carry through into my personal professional practice.
This will help me to develop a consistency not only in my drawing but in my own artistic voice as a designer/animator/artist.


Monday, 22 February 2016

Environmental Story Telling - Casino Initial Sketches - Visual Language



Environmental Story Telling - Graveyard Hut Sketches/Idea Generation - Visual Language


Applied Animation - Idea Development 01 - E4 Ident

These scans document my initial ideas for the E4 ident.
The top scan shows an idea whereby a character who's body/head is the E4 logo, is DJing and attempts a stage dive but splats on the floor showing the logo in full view.

An idea I also had at that time was the use of different images that are associated with the letter E, with some relative to pop-culture (what the channel E4 regards itself as a platform for), and animate them in synchronous with the provided sound beds in pixelation type animation.


The middle scan shows various ideas that i could not see developing any further due to them not being clear/simple enough. I had the Idea of baking a cake in the shape of the E4 logo and making a pixelation of the whole preparation of the cake right the way through to the finished product of a purple E4 cake complete with white icing.
This is an Idea that would not be hard to do but it would also depend heavily on photography and the lighting conditions being just right for a professional look and finish.

The bottom scan is my internal discussion/dialogue in deciding what themes to go with, what processes to use and planning how i might move forward with the project.




Applied Animation - Idea Development 01 - Discovery Channel Ident

 Here are a collection of thumbnails that I quickly drew up when thinking about the theme of the discovery channel, I need to think about how the ident comes across to the audience as the angle that the channel comes from is an educational informative one. It would also help to see what existing idents for the channel look like, how simple or complex they are in their delivery.

Sunday, 7 February 2016

Visual Language - Study Task 1 - Sketchbooks_01

I have begun a new sketchbook with this being the first entry into my 'Visual Diary' I shall be recording ideas, train of thought, lyrics, documenting my activity through drawing, regular drawing practice and documenting that drawing practice will help me to make documentation on the blog more second nature.